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Pillaris of Eternity

Pillaris of Eternity

Developer Pillaris of Eternity, Obsidian Entertainment company, announced on 18 August 2014 the start date of beta testing computer role-playing games. Testing will be admitted by all who provided financial support for the project. The final version of the game is likely to be available at the end of this year.

The public learned about the Pillaris of Eternity 14 September 2012. Then the developer started the first campaign on Kickstarter. In the process of development has involved such famous personalities like Chris Avellone, Josh Sawyer and Tim Cain. In Obsidian Entertainment had planned to gather on Kickstarter the amount of 1.1 million dollars. This plan was executed the next day after the start of the campaign. The developers did not stop there, which took several times to restart the campaign. The total budget of the Pillaris of Eternity is $ 4 million.

Gameplay Pillaris of Eternity

The developers call Pillaris of Eternity is a role-playing game “old school”, in which the protagonist must travel through the virtual world and complete quests, which he received from different groups. The story briefly is this: you witness some paranormal activity, the consequences of which will feel to the end of the game. To find out the cause of the incident is your primary goal.

Relationships with different groups is different, depends on the so-called reputation system. The reputation depends on your actions in the game and for each group separately. Feature Pillaris of Eternity are fighting with enemies in real time, with the possibility of setting the “pause”. In the game there are 6 races and 11 classes, 8 characters, a fortress, a house and 2 cities owned by the player.

Roleplaying and character creation

In the Pillaris of Eternity, the developers used a “proprietary” role-playing system. In this system an important place is given to non-combat skills: buying and making things, finding things, laying new paths in the game world. It should be noted that the development of combat and non-combat skills are independent from each other.

The player has the ability to create their characters, selecting gender, age, portrait, belonging to a particular class or subclass. In addition, you can specify initial skills, as well as other parameters.

Buy the game on the official website https://buy.pillarsofeternity.com/

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Linux hobbyist into networking and digital privacy. I use this hub to translate and store technical notes on sysadmin tasks and anonymity tools. Tech should work for people, not the other way around.

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